Phase 2: It’s Too Late… You’ve Awakened the Gazebo…

I am interested in creating a hidden role game for my second boss fight. In these games, players attempt to identify the odd one out, in one way or another. One of my favorite hidden role games is Secret Hitler. In this game, most players are liberals who try to work together to discover who is hiding their fascist agenda, and prevent Hitler from getting into power before passing five liberal policies. One of the most important mechanics of the game includes discussion with other players to try to identify who is lying. Additionally, there is a decent amount of strategy involved for the Hitler/fascist team, who must be careful not to seem too suspicious by passing too many fascist policies. One of the most interesting mechanics to me is the “investigation” feature, in which one player gets to look at the role card of a suspected player. This game involves a lot of deception, anger, and laughter, and can really bring people together, so it plays heavily into the fellowship core mechanic.

In my game, I would like to mimic the hidden role feature of Secret Hitler, and prompt players to discuss the clues they find and work together to discover the liar. However, I hate being one of the fascists or Hitler, because I find it too hard to lie consistently and accomplish my goals throughout the duration of a game. Consequently, I would like my game to provide something for the hidden player to do throughout the game rather than just lie. Similar to games like Fakin’ It from Jackbox, I would like to have mini games to add an extra element to game play. So that it is not too similar to existent games, I will add a fun theme that I haven’t seen in many other games. I’m thinking something witchy…

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